// 357
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_357Handgun"
"viewmodel" "models/weapons/v_357.mdl"
"playermodel" "models/weapons/w_357.mdl"
"anim_prefix" "python"
"bucket" "1"
"bucket_position" "1"
"clip_size" "8"
"default_clip" "8"
"primary_ammo" " 357"
"secondary_ammo" "None"
"weight" "50"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"empty" "Weapon_Pistol.Empty"
"single_shot" "Weapon_357.Single"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "h"
}
"weapon_s"
{
"font" "WeaponIconsSe lected"
"character" "h"
}
"ammo"
{
"font" "WeaponIcons"
"character" "q"
}
"crosshair"
{
"font" "Cros shairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}