VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\glock_knife\glock_knife"
      	"$bumpmap" "models\weapons\v_models\glock_knife\glock_knife_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" "1"
}