-- Read the weapon_real_base if you really want to know what each action does

if (SERVER) then
	AddCSLuaFile("shared.lua")
	SWEP.HoldType 			= "ar2"
end


if (CLIENT) then
	SWEP.DrawAmmo			= true
	SWEP.DrawCrosshair		= false
	SWEP.ViewModelFOV			= 60
	SWEP.ViewModelFlip		= true
end

/*---------------------------------------------------------
Muzzle Effect + Shell Effect
---------------------------------------------------------*/
SWEP.MuzzleEffect			= "rg_muzzle_pistol" -- This is an extra muzzleflash effect
-- Available muzzle effects: rg_muzzle_grenade, rg_muzzle_highcal, rg_muzzle_hmg, rg_muzzle_pistol, rg_muzzle_rifle, rg_muzzle_silenced, none

SWEP.ShellEffect			= "rg_shelleject" -- This is a shell ejection effect
-- Available shell eject effects: rg_shelleject, rg_shelleject_rifle, rg_shelleject_shotgun, none

SWEP.MuzzleAttachment		= "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment	= "2" -- Should be "2" for CSS models or "1" for hl2 models
/*-------------------------------------------------------*/

SWEP.Base 				= "kermite_base_rifle"

SWEP.Spawnable 			= false
SWEP.AdminSpawnable 		= false

SWEP.Primary.Sound 		= Sound("Weapon_AK47.Single")
SWEP.Primary.Recoil 		= 0
SWEP.Primary.Damage 		= 0
SWEP.Primary.NumShots 		= 0
SWEP.Primary.Cone 		= 0
SWEP.Primary.ClipSize 		= 0
SWEP.Primary.Delay 		= 0
SWEP.Primary.DefaultClip 	= 0
SWEP.Primary.Automatic 		= false
SWEP.Primary.Ammo 		= "smg1"

SWEP.Secondary.ClipSize 	= 0
SWEP.Secondary.DefaultClip 	= 0
SWEP.Secondary.Automatic 	= false
SWEP.Secondary.Ammo 		= "none"

SWEP.data 				= {}
SWEP.mode 				= "auto" 		-- The starting firemode
SWEP.data.newclip 		= false		-- Do not change this

SWEP.data.semi 			= {}

SWEP.data.auto 			= {}